Wednesday, September 14, 2011

9 Reasons Why You Should Join Minmatar Militia*

#1 Small gang pew pew. I could probably stop at this point for many people. The truth is, faction war is rampant with small gang warfare. Sure, you can get a good dose of big blobs as well, but if you’re a solo pvper or someone who likes to keep to tiny gangs, there will be plenty of action for you.

#2 Really Great People to Fly With. Not the ‘oh, he’s kinda nice’ people. The kind of people that you end up keeping in contact with…forever.

#3 Iskies! I’m not much of a carebear but I’ve been told that faction war missions are an excellent way to make isk. Some of my friends make as much as a billion in a few hours of missioning in their stealth bombers.…



#4 Amarr tears and corpses. Sure, they occasionally have issues. They can be somewhat blobby at times, and they occasionally yell to neutrals to come help them. Sometimes that just makes it more fun to kill them. There’s also a lot of great guys (and girls) in the Amarr militia, and there are many always willing to give a 1 vs 1.

#5 Low-Sec.  Honestly, low-sec is where it’s at these days. Because who in their right mind would want to live in the boring void that is null sec? Honestly. Not to mention, you can go pirate and have even more people to shoot at!

#6 Drama. Eve wouldn’t be Eve without it. People claim to not have it and to not want it but it’s always there in some amount and people are always attracted to it like flies. There’s drama when the Amarr batphone. There’s drama when the Minmatar drop a carrier. There’s tears in local and accusations of blobbing when you drop 4 ppl to kill one battlecruiser. Tears and smack and yelling…but always a gf in local in the end.

#7 Blog Material! Honestly, faction war has been a really fun topic for me to write about over the past few weeks. Sure, I don’t consider this a faction war blog and I write about a lot of other stuff…but there’s so much interesting ‘stuff’ that happens in faction war that makes for great writing material.

#8 Fly Whatever You Want! Tech 1 cruisers are completely legitimate and useful in faction war, or you can bring your rapier. People don’t really care as much as they seem to in nullsec. A good fight is a good fight whether you are all in punishers or in tech 2 fit battleships with logistic support. Most fcs will guide people to what’s appropriate for that fleet but it’s usually wide open as far as choices are concerned. No required fits, no required ships you need on hand all the time. It’s your game and you make the rules.

#9 Bring Yourself, or Bring a Corp. In faction war, you can join the general militia corporation with a mere .5 faction standings. Or, you can enter your entire corporation into faction war. So whether you’re solo just wanting to scout things out a bit, or you want to bring all your friends, it’s a pretty easy transition to make.






*Disclaimer: Faction war is an addictive game-play mechanic that may cause other addictions including an addiction to pvp, an addiction to seeing things blow up, an addiction to enemy tears, as well as addictive tendencies toward low-effort isk making and griping.


Do not do faction war if you are annoying, whiny, or afraid of death, or may become annoying, whiny, and afraid of death in the future. Faction War should be kept out of reach of small children, and those grown men who act like small children. Other side effects include heightened stress, willingness to engage in unusual behavior such as leroying and suicidal tendencies, and can possibly result even in death.

8 comments:

  1. I would totally be down for this if it weren't for a few facts, like....I'm already a pirate, I can't be bothered to move from where I'm at, I like being in Burn Away, etc etc etc. If all else fails in Eve, though, I'd join for sure. Your writeups didn't make the list per se, but definitely should have.

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  2. A long time ago, on an account far, far, away... I was in Minnie FW. I got into a few good fleets, and had a great time, but jeez... It wasn't easy getting into a fleet. The paranoia about spies was crazy.

    Is it still the same? Or has it improved? I have a Minnie alt brewing again, but would you need to join something like ROSS to have a chance at 'pickup'?

    And how about the Gallente, theirs was rumoured to be 'dead', is it active?

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  3. From what I've been told, a while back Minmatar militia was really dead. Compared to then it's really improved.

    I don't usually have trouble getting into fleets...but then, I know the right people ;)

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  4. And one very good reason not to if you are a pirate corps;

    Why would I want to rob myself of that many targets? I quickly glanced over our KB and about 15-20% of the people we explode are in the Minmnater militia (you seem quite a bit more numerous then the Amarr in EU TZ).
    Regardless joining any militia means giving up targets, it's like getting a blue list, and blues are bad.

    Is there some minny recruitment drive btw? Week or so ago we had somebody from Autocannons doing a similar 'sales story' in our public chat.

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  5. No recruitment drive. My corp doesn't even recruit. =)

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  6. Oh...you are right about getting a 'blue' list but in the US time it's not really that bad.
    Also, there's nothing prohibiting you from shooting other Minmatar. We've done it before...and when we were in Amarr we just wardecced a few of the Amarr corps. ;) Causes a LOT of tears, but it still works.

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  7. Of course, those "good people" I mention in #2...you probably wont wardec them =p

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